![]() Meet the team behind the game, learn how we pulled off such visual design trickery, then prove your mastery of the puzzles by solving them within devilishly tight limitations – all in-game. Since its initial release on Xbox, Superliminal now features full Developer Commentary and Challenge modes. “A novel mechanic that’s unlike anything I’ve seen in a game before.” “Perhaps the most innovative first-person puzzle game since Portal. “A puzzling masterclass with a heart as well as a brain.” People who write even more coherently than I do have said the following: If all goes to plan, you’ll be able to melt your very own brain on November 21st, just in time for a tryptophan-induced fugue state! Or ‘Thanksgiving’, as some like to call it.įor those of you not yet accustomed to the special magic of Superliminal, it is a mind-bending first-person puzzle game, through which by solving fantastic puzzles using the ambiguity of depth and perspective, you find your way through and hopefully escape a surreal dream world. At long last, after melting our brains into a non-euclidean soup and straining it through the engine, Superliminal will soon be playable on Xbox Series X in 4k at 60fps. Just like Dr Pierce, though, I am also excited to tell you about Superliminal on Xbox Series X. Would that he could… Instead, you’ll have to make do with me, Christopher Floyd, Producer and Designer on Superliminal. ![]() ![]() ![]() “Hello, my name is Doctor Glenn Pierce, and I’m excited to tell you about Superliminalon Xbox Series X…” ![]()
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