![]() And go ahead and make it only affect or not affect the named type. More than just holy water, infernal water, fae water, chaos water (if you guys use alignment much). Instead of plain old flammable oil, why not grease, or glue? A rapidly expanding foam which hardens, requiring a Str check to flex out of? Magical acid? It only dissolves (X), making it perfectly safe if you're not a Stone Golem/Ooze/enchanted materials. "Prepare" targets with a concoction which inflicts "vulnerability to (X)", then get your buddies to hit them with (X). Mix and match between burst damage and damage over time. Hire the local necromancer to craft you necrotic bombs. Go elemental with the alchemists "fire" and throw some frost or lightning. Thrown weapons and darts are reasonably varied, but consider adding a "poison" which deals fire damage, or carrying a low level spell (tiny dart enchanted with Suggestion? A rock with an illusion bound to it?) Bolas are similar enough to tweak the saving throw or duration but keep the basics of nets (plus damage). Nets could be barbed, and the barbs could be poisoned. And no, I don't mean put fancy hats on the goblins. anyway, it might seem like a bit of a small list at first, but the key is to spruce up what's already there. That aside, if you just want things to throw at people, you have a few options in poison, but most of them are too expensive for what little they do to actually buy. Items in the dmg will likely have to be sought out from specific vendors, which means that plot (setting, background of an area, legality of the substances) might dictate that you can't get a hold of these things. Good catch on the duration of Malice though, I got mixed up with Oil of taggit.I mean that they can't be purchased in the Players Handbook, which are items you will generally be able to find for sale in most locations. Good catch on the duration of Malice though, I got mixed up with Oil of taggit. That aside, I'm not looking for debate on how useful these things might be, that's a separate issue. Is there a passage in the DMG that specifies this? ![]() What does this mean? It's up to the DM to determine who will be able to supply anything that's for sale. I'm even more confused by "can only be sold by certain vendors". The DM decides what's available to a player to purchase based on what's in the game world and what the character does. ![]() ![]() What do you mean, "can't be purchased normally by a player"? I'm genuinely not sure what that even means. The only poison a player can buy normally is basic poison, which only works on being hurt by the poisoned weapon. One is Carrion Crawler Mucus, which you'd either have to harvest yourself or find someone who sells it (and the going price is 200g in the dmg) Or Oil of Tagget, which to my knowledge can only be sold by certain vendors (this one is 400g in the dmg) The others are either, Injury, Ingested, or Inhalent (none of these Inhalents can be purchased normally either). There are literally only 2 poisons in 5th edition that are Contact Poisons, and neither of them can be purchased normally by the player. Most poisons aren't worth trying to get, and of all the ones you could throw, they cost rediculous amounts, deal relatively low damage and have low Con Save DC's that pretty much negate the poisons effect or make using it worthless. that have the heft to throw and break on impact.There are literally only 2 poisons in 5th edition that are Contact Poisons, and neither of them can be purchased normally by the player. Contact poison is a good one, but I suspect you'd need to agree with the DM the ability to use it this way? I'm under the impression that poison typically comes in a smaller vial than the flasks of oil etc. ![]()
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